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<h1>C:/Documents and Settings/israhal17/Bureau/devel/HeroWar/include/gfx/Layer.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef LAYER_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define LAYER_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;SFML/Graphics.hpp&gt;</span>
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 <span class="keyword">namespace </span>gfx
<a name="l00008"></a>00008 {
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">typedef</span> std::vector&lt;sf::Drawable*&gt; FrameSet;
<a name="l00012"></a>00012 <span class="keyword">typedef</span> FrameSet::const_iterator itFrame;
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 
<a name="l00019"></a><a class="code" href="../../d2/d2e/classgfx_1_1_layer.html">00019</a> <span class="keyword">class </span><a class="code" href="../../d2/d2e/classgfx_1_1_layer.html" title="Petite classe simple qui gère le système de couche de drawable. Elle a la même...">Layer</a> :
<a name="l00020"></a>00020         <span class="keyword">public</span> sf::Drawable, <span class="keyword">public</span> FrameSet
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022  <span class="keyword">public</span> :
<a name="l00024"></a>00024         <a class="code" href="../../d2/d2e/classgfx_1_1_layer.html#c926b4fdef2d8c71d1231de2e9bcbe5f" title="Même constructeur que sf::Drawable.">Layer</a>(  <span class="keyword">const</span> sf::Vector2f&amp; Position = sf::Vector2f(0, 0),
<a name="l00025"></a>00025                         <span class="keyword">const</span> sf::Vector2f&amp; Scale = sf::Vector2f(1, 1),
<a name="l00026"></a>00026                         <span class="keywordtype">float</span> Rotation = 0.f,
<a name="l00027"></a>00027                         <span class="keyword">const</span> sf::Color&amp; Col = sf::Color(255, 255, 255, 255));
<a name="l00028"></a>00028 
<a name="l00029"></a>00029     <a class="code" href="../../d2/d2e/classgfx_1_1_layer.html#c926b4fdef2d8c71d1231de2e9bcbe5f" title="Même constructeur que sf::Drawable.">Layer</a>(<span class="keyword">const</span> <a class="code" href="../../d2/d2e/classgfx_1_1_layer.html" title="Petite classe simple qui gère le système de couche de drawable. Elle a la même...">Layer</a>&amp; layer);
<a name="l00030"></a>00030 
<a name="l00031"></a>00031         <span class="keyword">virtual</span> ~<a class="code" href="../../d2/d2e/classgfx_1_1_layer.html" title="Petite classe simple qui gère le système de couche de drawable. Elle a la même...">Layer</a>();
<a name="l00032"></a>00032 <span class="keyword">protected</span> :
<a name="l00033"></a>00033         <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(sf::RenderTarget&amp; Target) <span class="keyword">const</span>;
<a name="l00034"></a>00034 };
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 }
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Généré le Wed Feb 4 02:28:38 2009 pour Hero War par&nbsp;
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